By: Bill Allen
EQUIPMENT: Bats, balls, gloves, JUGS Instant Screen, JUGS Batting Tee, and JUGS Toss Machine
PURPOSE:
The game requires at least 9 players with a coach pitching batting
practice fastballs/change ups or utilizing a pitching machine. Extra
players prepare for their rotation in a bat with JUGS Batting Tee and
JUGS Toss Machine used with the JUGS Instant Screen, or pitcher/catcher
work if 13+ players.
Each player rotates in for 2
to 3 at bats – last 45 minutes to 1 hour of practice. More at bats
could occur if defense is fielding well.
Batter
receives 1 point for every infield ball he hits that is not cleanly
fielded with all plays to first. Two points for all outfield hits not
caught. Four points for home runs. Errors also counted as points
respective to where ball was hit. Players determined if shift was
needed. Problem solving and team communication was excellent.
Each
at bat consist of 3 outs with strikeouts counting. Ball four does not
count. A 3 – 2 was most the count could be, coach calling balls/strikes.
After
first at bat is complete each player rotates to the following positions
to maintain interest – batter 9-8-7-6-5-4-3. The length of time permits
3+ catchers to be rotated for 15 to 20 minutes of work. Variance of the
game could utilize soft toss and incorporate a pitcher in defensive
position. Bunts are usually only permitted in this case, but had to be
made in 3 to 4 seconds.
The player with the most
points wins the right to choose batting position for next game. Our
Points Game creates for players an extremely competitive spirit and
players exhibit more concentration and diligence to get three outs than
with most infielding drills.
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